Based in Madrid, Spain
11 May, 2017 (GearVR)
1 May, 2018 (Oculus Go)
|USD||$4.99 - $5.99|
|EUR||€4.99 - €5.99|
|GBP||£3.99 - £5.99|
Daedalus is a part platformer, part exploration game set in a spectacular oneiric and surreal world. Find the platforms that unlock the gate at the end of each level as you explore mysterious, dream-like environments. As the levels progress, both architecture and difficulty grow increasingly complex. Boost, glide, ride wind shafts, use trampolines and activate mechanisms. Will Daedalus escape his own prison?
Daedalus can be played on the standalone device Oculus Go, and on the mobile virtual reality headsets Gear VR and Google DayDream.
Daedalus began as a VR locomotion system we were prototyping for one of our games. The challenge was to create a sort of jetpack locomotion system that would permit freedom of movement and was comfortable using just the GearVR’s Touchpad. To achieve this, we developed a system that gives the player a helping hand when navigating the environments. When the Samsung GearVR Controller was announced we saw it as a perfect match. We are able to decouple the direction of your movement from that of the headset allowing for even more precise control and freedom. Of course, we do exactly the same with the Oculus Go Controller and the Google Daydream controller. On the art side it features brutalist influences, surrealist mazes, realistic lighting and a strong emphasis on color. Drawing from this art style, it was easy to create mesmerizing, increasingly challenging levels, allowing the player to explore the environments in the form of a relaxing but challenging experience. In the graphics department we have been able to squeeze in a lot of features, especially on the S7 and above. Notably HDR Lightmaps, Tonemapper, Parallax Corrected Cubemaps, specular roughness and even Pre-calculated fluid simulations. Since the game relies on creating a dream-like atmosphere, music played a very important role in the development. We were lucky enough to enlist the help of award-winning composer and sound designer Eduardo de la Iglesia to create the sound FX and compose its unique soundtrack.
- Custom-designed for Samsung Gear VR and Google Daydream.
- Freedom of movement.
- Advance graphical features.
- Features several controllers modes.
Oculus Go Release Trailer YouTube
Release Trailer YouTube
Logo & Icon
Awards & Recognition
- "Finalist for Game by a Small Studio." TIGA Games Industry Awards 2017.
- "Showcase Award Finalist." Indie Prize USA 2017
- "Nomination for Best Game Design." Gamelab Barcelona 2017
- "Best Mobile VR" Real o Virtual 2017
- "Audience Award" GDWC 2017
Visit the game Website! verticalrobot.com.
About Samsung Gear VR
Put on the Gear VR and go from front-row experiences to adventures you've only dreamt of. The Gear VR's new design and new controller gives you a better perspective and the ability to go farther than ever before. samsung.com.
About Oculus Platform
The Oculus mobile platform transforms your GALAXY smartphone into a portable virtual reality device that lets you experience anything, anywhere. oculus.com.
About Vertical Robot
We are a tight-knit group of industry veterans who decided to start our own indie studio together. We have worked on titles such as: Castlevania: Lords Of Shadow saga, Spec Ops: The Line, among many others. We chose to dive head-first into the exciting adventure that is VR development, and strive to create quality games that add value to VR and push the artistic, technical and creative boundaries of the platform.
More information on Vertical Robot, our logo & relevant media are available here.
Eduardo de la Iglesia
Musical Composer and Sound Designer, Freelancer